Dustfall Studios
Immersive Worlds, Unforgettable Adventures.
Dustfall Studios
Immersive Worlds, Unforgettable Adventures.
Dustfall Studios Aftermath. What the world looks like after. What characters carry forward. What doesn't heal.
Dustfall Studios makes games and tools about what remains.
Not the moment of conflict. The cost of it. The world that remembers what your players did. The characters who survived but came back changed. The campaign that ends not because you ran out of story, but because the story was finished.
Every Dustfall product is built around the same question: what happens after?
SALT AND BONE
A survival tragedy disguised as a survival game.
Characters don't grow stronger. They accumulate scars, lose options, and make harder choices with fewer tools. The world responds to everything they do. Pressure builds until something breaks.
Most campaigns end between six and ten cycles. That's not a flaw. That's the game.
Your sessions leave a mark. Aftermath Engine makes sure you remember what it was.
Upload your session recording. Get back a structured GM brief before your next game: NPC dispositions, faction movements, consequence registers, proposed campaign changes. The world keeps moving while your players sleep.
The old world ended. This is what came after.
A post-apocalyptic RPG built on 1970s and 80s genre cinema. Wasteland factions, psychic powers, vehicle combat, and the ever-present threat of the Mindstorm. Playable now. Actual play on YouTube with TWK Live.
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